Changes since 12/12/01:
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What is fixed in version 03.20.02
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-New: Kaga and destroyer models/cockpits
-New: Macchi C205
-Tracer smoke texture separated out-now in the \textures folder
-Collisions will now not result in maneuver kills
-Added torp limits:
Torps will fail if on entry to water:
Speed > 385mph
-CM-Level commands:
NAVDRONES system setting
-This controls who gets to issue .nav commands to drone boats,
CVs & Ground Vehicless
It has 3 possible values:
0 = .nav commands disabled for everyone
1 = .nav commands available to CMs only
2 = .nav commands available to everyone
Example:
Set up so only CMs can issue nav
.sset navdrones 1
Set up so everybody and their mother can issue nav
.sset navdrones 2
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What is fixed in version 03.14.02
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-Fixed: Crash when going to bomber (Y) view
-Fixed: You can now again use custom textures
-Added: New loadout or the Macchi
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What is fixed in version 03.13.02
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-New Aircraft:
Macchi C202
-Updated Aircraft:
P47C
SBD
-109K, P47D, F4U1, and f4U4 FM's updated to fix wingloading bug
-Fixed: two crash bugs:
1. CTD on exiting flight after attach/exiting flight quickly
pressing keys during exit/re-entering flight quickly
pressing keys.
2. CTD after flying off carrier, exiting flight, attaching to
drone ac
-Fixed: Guns now display on the P47C from within the cockpit
-Fixed: Ordnance bug on 250# bombs. Instead of 250# bomb, it
displayed 2!
-Fixed: OSX calibration identification
-Fixed: OSX can now select med texture quality
-Fixed: Kaga does not now want to default to SpitV gunsight
-Jumping into tank gunner spot automatically zooms to smallest
FOV
-Hat switch now works for fine adjustment on any gun with a
telescopic sight
-Improvements to the field name list box
-Horsepower increased in the tanks
-Two new gun types: 7.7mm and 12.7 mm Brendo SAFAT guns on
the Macchi
-arenaflags2 bit 32 is now interpreted as disabling CV/DD
distance icons (CM setting)
-Added autologin to an arena feature. To do so you need these
lines in your init.cfg file (in your default \WarBirds III
folder):
.autoarena "Open Beta"
.login
Change the "Open Beta" to the
name of the arena you want to
log in to.
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What is fixed in version 03.07.02
=================================================================
-OSX cockpits not displaying fixed
-OSX sounds not working fixed
-New effects returned to the game
-Seafire MkII now has a tailhook
-Seafire MkII now can utilize the "Cockpit Lean View"
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What is fixed in version 03.05.02
=================================================================
-OSX support for the Mac
-New Aircraft/Boats:
Kaga IJN Carrier
Fletcher Class Destroyer
BF109k
KI-43
Seafire MKII
SBD (uses F6F5 cockpit art)
-New weapon: Torpedo
-Updated Aircraft: B-17
-Updated Cockpits: B-17
BF109F
all 190 cockpits
All Panzer tanks (MkIV, MKIVd, MKV)
-New: Field symbology configuration files included (this
file designates what fields are optposts, which ones
are fields, etc. in the select field map
-New: In the select field dialog, the map can now be zoomed
& panned
] = zoom in
[ = zoom out
Pan via the arrow keys
-New: Map view available in the tower
-F1 now toggles floating map
-F2 sets zoom to 0 and unfloats map
-New: External tower view replaces splash screen while online.
-New: Implemented "U" left/forward view to facilitate carrier
landings/takeoffs. AC must have a tailhook and have gear
down to work.
-Added ability to read certain smaller, individual vfc's (To
allow small updates of weapon/groundobject art and decrease
update download sizes)
-Various flight model (FM) adjustments (many weight changes,
calculating in host wind velocities when applicable, etc)
-Fixed: Added timer to drag produced by being off runway
(on dirt/grass) so drag increases over time off the
runway, to allow brief deviations from runway path without
causing crash.
-Win2000/Logitech USB stick issues fixed.
-1-1 weapon weights compiled into executable
-Drop-down menu for selecting offline terrain
-game now correctly displays your EZ/RM status
-Aircraft selection dialog box wider now
-Ground Vehicles (GV's) gear box will "burn out" after 8
overspeed-downshifts. Warnings issued after 4.
-GV physics fix (GVs will now slow down/roll backwards on
hills).
-GV FM modifications (smaill horsepower increase, etc)
-Stick-figure ("green headed fly") not rendered for ground
vehicles
-Tower tab removed, tower view incorporated into main UI window
when online.
-Found and fixed the bug which prevented the easy flight mode
setting from being saved and restored.
-Rate of Climb now indicated in HUD
-Manual trim: key-down = 1/20 trim travel
-Medium terrain textures enabled
-Host now broadcasts the sound of large weapons being fired.
Carrier/Other AI instructions and info
-Left-click on carriers to board for launch
-Right-click on carriers or any drone blips to join as
gunner/observer
-Gunner dialog now allows selection of available drones to join
as gunner/observer
-Decks of carriers can roll & pitch-controlled by CM tool
-Damaged arrierss will tilt and list, fatally damaged
carrierss will sink
-It is possible to take off/land on tilting,listing carrier
-Minrenderrange for carriers = 3X for other vehicles
-When attached to a drone unit, drone can be steered via:
.nav <heading> <speed>
<heading> = 0 - 360 deg
<speed> is capped to max for vehicle
.auto
will return navigation control to drone logic
NOTE: This is a CM configurable command
-New Dot commands:
.ailist
Gives list of hosts,drones which can be attached to with
.trimrepeatkey
toggles trim keys repeating/single-stroke
CM-Level host command:
.CMISLAVE <playerid>
slaves <playerid>'s FE to view from CM's CMEYE mode
.CMIFREE <playerid>
Frees <playerid> from CMISLAVE mode
To use:
Enter arena with CM privelages
.MODESET 7
.CMEYE
.CMISLAVE <user1>
.CMISLAVE <user2> ...
Any # of players can be slaved to one CM
Host CM command to set date
.GAMEDATE <day> <month> <year>
Host CM command to set weather
.WEATHER <weather>
For now, only two types of weather:
0 = default weather (= clouds)
1 = clear sky (= no clouds)
-New host settings (.sset variable):
For controlling waves on the drone boats/cvs
.WAVESON : 1=waves on , 0 = off, totally calm water
.WAVEHEIGHT : (1-100 ft)
.WAVELEN : (1-1000 ft)
.WAVESPEED : (1-100) fps
For controlling drone radar blips (.sset variable):
.DRONERADAR
Bit flags:
0 friendly CVs (always shown)
1 friendly drones
2 enemy land or air drones
4 enemy sea drones, excluding CVs
8 enemy CVs
-arenaflags2 bit 16 re-worked to restrict rendering GVs beyond
the clutter range set by player. AC and boats will not be
affected by this setting.
Mac only:
-"No data received in 10 Secs" message not coming up is now
fixed. (OS9 and OSX) |