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Warbirds III Custom Gauges/Sights Set up gauges and sights
in Warbirds III (Beta) to look just like you want them. |
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DOWNLOADING AND INSTALLATION
Warbirds
III Gauges Pack (Zip file includes GEgs.tga, Jags.tga, USgs.tga for
German, Japanese, and US a/c.)
Warbirds
III Gun Sight (The default Warbirds Gun Sight in editable TGA format.)
Unzip the Gauges Pack to a default
folder, i.e. C:\unzipped\gauges\, edit the TGA file of your choice as described
below then place the finished 32-bit TGA in the aircraft folder you wish
the customized gauges to be visible in. For instance, if you're creating
a new Bf 109-F gauge setup, then you would go into your Warbirds III folder
and place the TGA in skins/bf109f/ renaming the gauges TGA to "gauges.tga".
(MAC users who may not be used to zip files can "unzip" these
files with ZIPIT.)
Download the Gun Sight to the
folder of the aircraft you wish to have the sight "show up" in,
then edit the gunsite.tga as described below.
EDITING CUSTOM GUN SIGHTS
This is written for Adobe Photoshop
users, but the info can be easily transferred to other programs like JASC's Paint Shop Pro.
Open the GUNSITE.tga in Photoshop, you'll see what appears to be a red square
with no site really visible at all. No, it's not a corrupt file. Go to Window
> Show Channels. It should look like this.
The Channels menu shows you all the different
components that make up the image broken down by color. The top "channel"
is the RGB channel, click it on and off to see the final image of any project
your working on, independent of any masks etc that may be in the artwork.
Red, Green and Blue channels are self explanatory, they show where and how
much of that color is visible. Then there is the alpha channel.
Turn the alpha channel on
by clicking the empty box to it's left. Turn off all the other channels
by clicking on they "eye" in the box next to the RGB channel.
You should have something like this now.
What you have here is a mask. The black areas
are the parts of the picture that the gunsite.tga will not allow to be shown
when in game. The white areas are the actual marks you will see as your
gunsite in game.
Edit these marks be either erasing areas of
black for more lines, circles, what have you, and filling in (I usually
use the pencil tool set to a brush size of 1 for maximum control of my image.)
white areas that you want to go away.
When you're happy with the
gun sights shape, now think about color. What color do you want your gunsite?
Well pick one with the color picker and turn the RGB channel back on. Now
fill image with whatever color you like. The site in game will be that color.
With the alpha layer "on" as well
as the RGB channel, you can see that my blue fill will show where the blue
is visible in the image, the rest, in a kind of light purple, will be masked.
Cool eh?
EDITING CUSTOM GAUGES
This is written for
Adobe Photoshop
users, but the info can be easily transferred to other programs like JASC's Paint Shop Pro.
Open your choice of the three available gauges. GEgs.tga, Jags.tga, USgs.tga
are for German, Japanese, and US aircraft respectively. Each one has slightly
different looks and placement. Keep in mind that you may alter the "look"
of the gauges, but their placement in the cockpit may not be altered. Moving
them on the TGA file will only alter the background, not the actual placement
of the gauges needles, bars etc.
Each file also has an alpha layer as descibed
above in the Gun Sights editing section. Turn on the alpha layer and you
will see areas marked in red that aren't allowed to "print" in
the cockpit in game. Now lets say you wanted to cherry out your gauges and
perhaps add a helpfull hint for information you might need on the fly. For
instance, in the A6M3 I like to keep my speed in combat between 180 and
250 IAS. I'll ad a helpfull reminder to the Jags.tga so that I always KNOW
when I'm in that "sweet spot" in speed.
Here's how. Open Jags.tga in photoshop and
look for the speed gauge. Also, while you're at it, turn on the Alpha channel
for a better idea of what portions of the gauges will be visible in game.
I first made some guides
over the outside area of the "new circle" I'm going to make, I
also did another set of guides on the inside of that circle. I filled in
the area I selected using these guides with a green color on a new layer.
(Get a new layer by going to Window > Show Layers then clicking on the
little right facing arrow in the Layer's pallette. Then choose, new layer.)
At that point I turned the layer to "screen"
by selecting that option from the pulldown menu that says "normal"
by default at the top of the Layers menu. This way I can see the white lettering
below my green circle. I then selected the interior gauge and deleted the
green from that portion of the image.
This gave me
a big "O" to work with. I selected the area between 180 and 250
and then "inverted" the selection by going to Select > Inverse.
Simple enough. Then deleted the rest of the green. I didn't like the look
of the green, thinking it was a little too bright, almost neon so I just
dragged the opacity of the layer it was on down to 51%.
Whalla, now go to that right facing
arrow on the top/right of the layers pallette and select flatten. Save it
as a 32-bit tga entitled "gauges.tga" into whichever aircrafts
folder you want those gauges to show up in. In my case, the skins/a6m3 folder.
Now with one quick look I can
tell if I'm in the "sweet spot" on speed.
Let Furball know if you have any customizations
that you think others would like to have. Odds are, if anyone can get any
use out of it, we'll host it.

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Mike Swantak's Gauges "mswantak"
sent in this edited gauge set, now a ZIP file including all 3 major gauge sets after his edits.
"My biggest knock
on the new gauges has been poor readability due to low contrast"
Click the gauge to the left to download Mike's
edited setup. |
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