crutch
05-30-2006, 02:14 PM
training - but, you can only make it available not manditory.
most are too proud, impatient or stuborn to take advantage of it.
IMO iEN could push the TA & trainers more on the players.
I have suggested three levels of wings be given to players that complete various training cycles in the TA.
pilot - player can takeoff/land, adjust trim for level and climbing flight, navigate - all the basic non-combat skills
aerobatic pilot - player can perform all aerobatic maneuvers - loop, roll, immelmann, split-s, chandel, wingover hammerhead, cuban 8, etc
fighter pilot - how to use his aerobatic skills in combat.
optional wings
bomber pilot - skills needed for dive bombing to heavy bombing and formation.
wingman pilot - goes through a wingman class.
incintives would been a set of virtual wings, a little icon, next to his name in all online comms - like crutch~ where the ~ = the level of wings he has achieved.
maybe a month free if he achieves his wingman pilot wings
or an id card/leather pilot's patch with his name and callsign on it.
this gives every player a tangable reward for putting the time into learning HOW to fly & fight in the virtual skies.
naturally this HAS to be well publised inside and outside of the game.
and it have the vertue of taking one of the biggest negatives, learning curves, and turnning it into a positive for the game.
most are too proud, impatient or stuborn to take advantage of it.
IMO iEN could push the TA & trainers more on the players.
I have suggested three levels of wings be given to players that complete various training cycles in the TA.
pilot - player can takeoff/land, adjust trim for level and climbing flight, navigate - all the basic non-combat skills
aerobatic pilot - player can perform all aerobatic maneuvers - loop, roll, immelmann, split-s, chandel, wingover hammerhead, cuban 8, etc
fighter pilot - how to use his aerobatic skills in combat.
optional wings
bomber pilot - skills needed for dive bombing to heavy bombing and formation.
wingman pilot - goes through a wingman class.
incintives would been a set of virtual wings, a little icon, next to his name in all online comms - like crutch~ where the ~ = the level of wings he has achieved.
maybe a month free if he achieves his wingman pilot wings
or an id card/leather pilot's patch with his name and callsign on it.
this gives every player a tangable reward for putting the time into learning HOW to fly & fight in the virtual skies.
naturally this HAS to be well publised inside and outside of the game.
and it have the vertue of taking one of the biggest negatives, learning curves, and turnning it into a positive for the game.