View Full Version : Warbirds Scoring System
dhyran
03-13-2007, 06:57 AM
Hi Target,
well, from my Point being a Trainer i would like to see just only some simply changes in the Warbirds Scoring System. I analyse since Years the Scores and the Reflection to People and their Reaction about it
a) The Figther Rank list should be listed in Scores/Sortie and not just Total Points
why? because new Pilots told me during Training that there is no Motivation to fly more "take care of their Life"
Average Pilots are forced to gained their skills, Training becomes a new Point of View (i wanna see us Trainers under Fire the whole Year!!)
Aces with less Time but great skills havent a Chance to be Listed, and will be frustrated, while they must see only Bomb and Bail guys Listed in the Top
b)Scores should be add depending on the actual Streak!
why? because to give and extra Bonus when people trying to fly, fight and survieve.
Example:
a kill at Streak is 12 means a kill counted as killpoints+((streak+10)*streak)= 264 Points
having actual streak 4 means a kill you earn additionel 56 points
having a Streak of 30 means add on 1200 Points per next kill
Because flying around with a higher Streak sets the Pilots under more Pressure (positive ones ) despite of all Time HO quick arcarde gamers
Doing so, would help us Trainers alot to teach the way for staying alive, and it is more than fair to give more Points in this way.
BTW. i like the Medal System! it would be nice go get a Medal overview per TOD to make Screenshots and so on. for doing Squadron internal analysis like i do it would a great help
<S>
Solren
04-05-2007, 08:24 AM
I have to agree with Dhyran. The score must reflect a reason to stay alive. I try to fly to stay alive, but my streaks are modest (25 is the highest). I have [landed] well over half my sorties, and most of my kills. Yet I can't compete, score wise, with someone that fly's 20 hours a day, seven days a week, that hardly lands a sortie.
Anyway... just me two cents
eretrc
04-06-2007, 04:39 AM
this is a very good idea but it wouldnt work that well as there seems to be a lack of team work on like the red or green sides.
-deft-
04-06-2007, 11:59 PM
If you want to see how everyone is ranked by the IEN Rating divided by total sorties go to the scorepages. Click on the "Rating" column to sort by IEN Rating avg per sortie.
Adjusting score for streak will promote a few things that are not beneficial.
1) Stay close enough to home to bail and not be captured.
2) Fly the best possible plane (uber ride)
I would rather promote diversity of aircraft with a modifier then try to modify the way people fly (herd cats).
I'd rather see a score modifier based on total sorties flown for a given aircraft. Landing a 3 kill sortie in a mustang is alot easier then doing it in a P40 and the score given should reflect that. Dropping a base with IJN single engine bombers should score alot better then doing it with B17's.
dhyran
04-10-2007, 07:32 AM
If you want to see how everyone is ranked by the IEN Rating divided by total sorties go to the scorepages. Click on the "Rating" column to sort by IEN Rating avg per sortie.
Adjusting score for streak will promote a few things that are not beneficial.
1) Stay close enough to home to bail and not be captured.
2) Fly the best possible plane (uber ride)
I would rather promote diversity of aircraft with a modifier then try to modify the way people fly (herd cats).
I'd rather see a score modifier based on total sorties flown for a given aircraft. Landing a 3 kill sortie in a mustang is alot easier then doing it in a P40 and the score given should reflect that. Dropping a base with IJN single engine bombers should score alot better then doing it with B17's.
yes, i know the sorting features at your great Page! But i wish to have the sortorder changed also inside WB
And true , a plane factor would nice to be added too
<S>
-term-
04-10-2007, 02:24 PM
Hi,
I agree with you deft. We definitely need scoring by planes.
But I think that asking public opinion about rating planes is not very good idea.
This rating of planes should be based on what factors ?
a) weapons
b) damage model/strength - IEN should have some kind of table ?
c) number of produced planes ?
d) size ;)
e) TOD base - when plane is available ?
It is not very easy to build the rating model ?
<S>
-deft-
04-10-2007, 11:37 PM
What each planes rating would be is easy! It would be based strictly on the volume of sorties for a given airplane compared to total sorties for all airplanes flown and not on capabilities at all.
The goal is to promote diversity and giving a bigger score bump the less a given plane is flown works for me.
If everyone chooses to fly the P51, it's score modifier will be driven down.
If no one is flying the P39 it's score modifier would be driven up.
We used to have a score modifier that changed with plane use.
Don't like it. It meant that you could get an uber ride and bonus point for flying it early in the TOD and until it was flown enough to get downgraded.
We know which planes are uber at each period of the war. Handicap them accordingly and leave it alone after that.
Also here's a change I've been after for YEARS.
Planes that ditch on fire- or otherwise rendered unfit for another flight- even if on the runway of their home field, should be scored as a kill for the pilot that forced them down.
They need not count as a death for their pilots.
I'm really sick of seeing people aflame from stem to stern ditch wheels up and get an exit.
Also, once critical damage is achieved, the game should stop scoring further hits to subsequent pilots.
The other day I had a long fight with a spit pilot in my hog. I shot him down, but he oiled me. As I was gliding in with a stopped prop, another guy jumped me and shot for about five seconds. The second player got the kill. Imho, the first guy should have. He earned it, the other guy stole it.
JUSTICE FOR ALL!
er... or something like that.
finn
-deft-
04-11-2007, 09:46 PM
Actually it wouldn't give you a bump for flying an uberride early because there would be no multiplier at all initially.
Actually it wouldn't give you a bump for flying an uberride early because there would be no multiplier at all initially.
This is no better- in essence no multiplier for any is a handicap for the less capable planes- you wouldn't see many until the system started rewarding them. Maybe start with a basic handicap- and adjust it by some formula according to use?
If you want to encourage a variety of planes in an arena with mustangs, ki84s and FWs- then have a consistent handicap system for planes like the a6m2, the hurricane I, the 109E and so on.
With an RPS, of course, the rules change- the uber plane of 1940 is the weak sister of 1944! But even so, you can set a scaled handicap to take that into account as the new planes are introduced.
But in the main arena, with all planes available all the time, uber rides should score fewer points, imho.
I just remember the old system as not being ideal.
OTOH, what we have now is even less so.
finn
Solren
04-12-2007, 08:38 AM
I thought for sure that aircraft that ditched outside of a base were scored as a kill. Death for the pilot depended on whether or not you were behind enemy lines.
Target
04-12-2007, 02:02 PM
My idea was to "handicap" scores based on the weight of the vehicle at the time of the kill. Base weight plus remaining fuel/ammo/bombs.
The heavier the vehicle/ac you kill, the higher the point value for the kill.
Makes killing a tank or a bomber with a Zero, the most multiplied kill in game. And killing a zero with a bomber (spawn bombing) worth next to nothing.
But my system got tossed for Bill's. <shrug>
I thought for sure that aircraft that ditched outside of a base were scored as a kill. Death for the pilot depended on whether or not you were behind enemy lines.
It depends on how 'outside of a base' is defined. I think that's an arena setting-because a couple of TOD back you had to ditch on ground labelled runway to get an exit and now you as long as you are closer to your house than the other guys, you get an exit. Irrelevant to my point anyway: what I'm saying is that I don't care if a player ditches on the centerline of the his runway- if another player forced that ditch by shooting out your engine, or your fuel or whatever- it should count as a kill for him/her. Not as a death for the victim- but definitely as a kill for the other player.
finn
-term-
04-13-2007, 10:07 AM
Come on guys !
Keep it simple, stupid principle should work almost every time when you have not much resources.
Let's agree simple solution.
<S>
Solren
04-13-2007, 03:50 PM
Finn;
I hear you about heavily damged center line ditches.....
I've often "smoked" an enemy near his airfield, and he's leaking oil bad. He landes safely... I chuckle softly to myself "Got ya". I know what happened.
Black wolf
04-13-2007, 04:10 PM
How about adjusting score based on hits? IEN servers say its a hit/damage/kill, so the server knows what part of the plane you hit(if I understand that part right).. hit the plane in the front(HO) less points than say a leading shot/6 hit/kill..and so on. I know if I HOed/rammed and only got 10 points for the kill Id try to saddle up on a cons 6 next time:D
just my 2 pennies<S>
dhyran
05-10-2007, 01:53 AM
hi again,
i thought it over and over again and i come to a final result which makes it easy.
Scores should be add depending on the actual Streak and we should have a factor for the planes which are used!
why? because to give and extra Bonus when people trying to fly, fight and survieve and the "planeused factor works also for the ww2 arena"
Example:
a kill at Streak is 12 means a kill counted as killpoints+((streak+10)*streak)= 264 Points
having actual streak 4 means a kill you earn additionel 56 points
having a Streak of 30 means add on 1200 Points per next kill
Addon we should multiply this score with a playernumber/number_of_player_fly_similar_plane
this works great in all arena, first i thought about a RPS factor too, but it didnt fit for the main and the WW2 arena too.
Example: 30 players inside, 7 Pilots flys actual the pony. yo uare in a pony having a streak 30. finaly you will get and addon score of 1200*4.29 = 5142.84
if you are the only one in a ki43II and having a streak of 30 you get a score of 36000 addon. But the Risk of getting killed is pretty much higher in a KI43. having only a streak of 4 means addon 56 * 30 = 1680 in a ki43II and for example in a pony 240!!!
i think this gave a great extra thrill!!! And as and extra effect we will see more different planes again also in the Main!
Because flying around with a higher Streak sets the Pilots under more Pressure (positive ones ) and ther will be a fair chance to get a higher Rank without bomb and bail all over hours like some did in the past............
Please Target discuss this with Bill, send him a special greeting from me!
<S>
Neusch
05-15-2007, 11:37 AM
What ever happened to 'One'?
One point. You shoot an airplane out of the sky...one point. You drop a bomb on a hangar...one point. You shoot a Ju87 out of the air with an M16, one point.
Using the power of one instead of some cryptic C++ to the 14base (shhh pan) makes more since and is easier to explain.
Then keep the scores separate for each type of ride. Give a bonus when benchmarks are made in each type of vehicle. The bonus can be modified to take into consideration the 'Uber-ness" of any particular ride.
dhyran
06-11-2007, 04:00 AM
hi again,
i thought it over and over again and i come to a final result which makes it easy.
Scores should be add depending on the actual Streak and we should have a factor for the planes which are used!
why? because to give and extra Bonus when people trying to fly, fight and survieve and the "planeused factor works also for the ww2 arena"
Example:
a kill at Streak is 12 means a kill counted as killpoints+((streak+10)*streak)= 264 Points
having actual streak 4 means a kill you earn additionel 56 points
having a Streak of 30 means add on 1200 Points per next kill
Addon we should multiply this score with a playernumber/number_of_player_fly_similar_plane
this works great in all arena, first i thought about a RPS factor too, but it didnt fit for the main and the WW2 arena too.
Example: 30 players inside, 7 Pilots flys actual the pony. yo uare in a pony having a streak 30. finaly you will get and addon score of 1200*4.29 = 5142.84
if you are the only one in a ki43II and having a streak of 30 you get a score of 36000 addon. But the Risk of getting killed is pretty much higher in a KI43. having only a streak of 4 means addon 56 * 30 = 1680 in a ki43II and for example in a pony 240!!!
i think this gave a great extra thrill!!! And as and extra effect we will see more different planes again also in the Main!
Because flying around with a higher Streak sets the Pilots under more Pressure (positive ones ) and ther will be a fair chance to get a higher Rank without bomb and bail all over hours like some did in the past............
Please Target discuss this with Bill, send him a special greeting from me!
<S>
hiho Target,
any news on that?
-deft-
06-26-2007, 11:18 PM
hiho Target,
any news on that?
A streak based modifier would be exactly opposite of (my) the goal is. It would still promote flying the most uber ride available.
Regardless of any per plane x streak modifier the weaker airframes just aren't as survivable and the incentive would be to pile up a big streak and the uber rides make that easy.
It would also promote camping at home so in the event you do get shot down you can bail out over friendly territory and save your streak.
flubby
06-29-2007, 11:24 AM
If you further reflect the amount of usage of an airfram you can neutralize the effect you talk about.
F.E.
50 Players ind the arena. 10 are flying the P51 (Über ride :)). 1 is flying the 109E. One of the P51 lands a 10th streak as the lone 109E pilot does the same, too.
If a player scores a kill the calculation could be like this:
Score=(base score)*(landed streak)/((numbers of similar planes/(Total amount of players ingame)). These vars should be altered with modifiers.
The example above would look like this:
100*10/10*50=5000 for the P51 ride
100*10/1*50=50000 for the 109E pilot.
If both have a streak of one it would be:
100*1/10*50=500 for the P51
100*1/1*50=5000 for the 109E
So this is not a complete formula, but it should show you how i think it could work.
Regards
=flu==
A streak based modifier would be exactly opposite of (my) the goal is. It would still promote flying the most uber ride available.
Regardless of any per plane x streak modifier the weaker airframes just aren't as survivable and the incentive would be to pile up a big streak and the uber rides make that easy.
It would also promote camping at home so in the event you do get shot down you can bail out over friendly territory and save your streak.
colmbo
07-07-2007, 04:52 PM
If you want to see how everyone is ranked by the IEN Rating divided by total sorties go to the scorepages. Click on the "Rating" column to sort by IEN Rating avg per sortie.
About this rating column. Here's my score vs tucans score. Why is his rating higher? As you can see we have the same number of sorties and nearly the same number of kills. I have landed considerably more sorties than he has. He has about 25% more assists than I do...do they make that much difference?
http://home.gci.net/~sncdfalk/Warbirds/score.jpg
flubby
07-11-2007, 11:25 AM
He has about 25% more assists than I do...do they make that much difference?
That is the reason, why i prefer a streak based score like i described above.
A high streak is hard to archive and this should be reflected in the score.
For an assist i need only one single hit on a con, regardles if he gets damaged by this hit or not. For this reason i would only score it with 10% of the points i get with a clear kill.
Regards
Flu
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