tealie
08-15-2007, 07:06 AM
I'm relatively new to Warbirds so forgive me. Two things:
I'm a Mac user trying to teach myself to create 3-d model of the Hawker Typhoon. So can I ask some questions of those more knowledgeable than myself? The .vfc files seem to be the containers for the 3-d info for each aircraft and for the texture mapping files. So how many components do I need to create for each plane and how should they be labelled? What format should I create them in (what formats does Warbirds recognise)? How do I create the flight and damage model and how are all the moveable parts animated? I've been using ac3d which is clearly the programme lemsko uses in his tutorial. There doesn't seem to be much info on the Warbird associated forums and websites about 3-d modelling except for the tutorials by Tony 'Razer' Martin and Lemsko, both of these leave an enormous number of questions unanswered.
In Warbirds there seem to be very few aircraft modelled by the players so as a result a large number of the potential 255 aircraft types are unused. There are no Italian bombers and few Italian fighters, no French fighters or bombers from 1940, the only British bomber is the Lancaster, where are the Halifax, Wellington and Stirling (or even Hampden and Whitley) or Blenheim, Beaufighter and Beaufort? The game seems very weighted towards US aircraft but what about the Marauder or more importantly the Boston or the Havoc (not to mention the Maryland or Baltimore)?
There is a lack of definitive and up to date information (particularly on the PDC site), especially with regard to the tutorials section. Why for example aren't there tga templates for download of all the aircraft types with explicit instructions on how to produce offline and online skins? Why aren't there instructions on how to set about building 3-d models and altering the maps (for example see the Targetware Developers Guide) so that people don't ask the same questions over and over again. I have never flown online and am only interested in offline scenarios, which I write myself. There is much that could be done to improve the flexibility and interest of offline scenarios, in particular if one could change the attributes of mbl files while aircraft are in flight so they could make decisions based on extant parameters. I gather from some posts that people don't like cloud. I love it, in fact I wish the cloud representations were much better and that you could add a complete (8/10-10/10ths) cloud layer without putting such a burden on the cpu that you couldn't get a decent frame rate. What about drones that can't see through cloud or drones that have a range or drones that don't have unlimited ammo? Why stop there, why not improve the clunky interface of Mission Editor, dramatically improve it and provide good and clear instructions on how to write certain attributes into offline missions? I'll stop ranting now.
I don't want to be unduly negative, I think Warbirds is a great game with a great deal to offer but it could be very much better. However, I don't have any idea of how difficult it might be to provide solutions to the problems listed above.
tealie
ps. does anyone know what the dotfile .randomizewpmo does? It isn't listed in the dotfile help txt or in Keller's Wiki guide. It appears in several of the Instant Action scenarios but I can't make out exactly what it does.
I'm a Mac user trying to teach myself to create 3-d model of the Hawker Typhoon. So can I ask some questions of those more knowledgeable than myself? The .vfc files seem to be the containers for the 3-d info for each aircraft and for the texture mapping files. So how many components do I need to create for each plane and how should they be labelled? What format should I create them in (what formats does Warbirds recognise)? How do I create the flight and damage model and how are all the moveable parts animated? I've been using ac3d which is clearly the programme lemsko uses in his tutorial. There doesn't seem to be much info on the Warbird associated forums and websites about 3-d modelling except for the tutorials by Tony 'Razer' Martin and Lemsko, both of these leave an enormous number of questions unanswered.
In Warbirds there seem to be very few aircraft modelled by the players so as a result a large number of the potential 255 aircraft types are unused. There are no Italian bombers and few Italian fighters, no French fighters or bombers from 1940, the only British bomber is the Lancaster, where are the Halifax, Wellington and Stirling (or even Hampden and Whitley) or Blenheim, Beaufighter and Beaufort? The game seems very weighted towards US aircraft but what about the Marauder or more importantly the Boston or the Havoc (not to mention the Maryland or Baltimore)?
There is a lack of definitive and up to date information (particularly on the PDC site), especially with regard to the tutorials section. Why for example aren't there tga templates for download of all the aircraft types with explicit instructions on how to produce offline and online skins? Why aren't there instructions on how to set about building 3-d models and altering the maps (for example see the Targetware Developers Guide) so that people don't ask the same questions over and over again. I have never flown online and am only interested in offline scenarios, which I write myself. There is much that could be done to improve the flexibility and interest of offline scenarios, in particular if one could change the attributes of mbl files while aircraft are in flight so they could make decisions based on extant parameters. I gather from some posts that people don't like cloud. I love it, in fact I wish the cloud representations were much better and that you could add a complete (8/10-10/10ths) cloud layer without putting such a burden on the cpu that you couldn't get a decent frame rate. What about drones that can't see through cloud or drones that have a range or drones that don't have unlimited ammo? Why stop there, why not improve the clunky interface of Mission Editor, dramatically improve it and provide good and clear instructions on how to write certain attributes into offline missions? I'll stop ranting now.
I don't want to be unduly negative, I think Warbirds is a great game with a great deal to offer but it could be very much better. However, I don't have any idea of how difficult it might be to provide solutions to the problems listed above.
tealie
ps. does anyone know what the dotfile .randomizewpmo does? It isn't listed in the dotfile help txt or in Keller's Wiki guide. It appears in several of the Instant Action scenarios but I can't make out exactly what it does.