Panel
lines can make or break a design,
some pointers and a couple of downloadable PSD layers to help you along
the way. First and formost, don't get out of hand with this stuff. Yes,
there were panel lines on all these WWII birds but most of them were so
silky smooth you couldn't see them beyond 10 feet from a/c. Keep that in
mind! That said... How do you create good looking panel lines? Layers my
friend. In Photoshop go to Windows/Layers. A box will appear showing you
your layers palette. The arrow to the top left of the box facing out will
present a list of options. Select "New Layer", click Ok. Paint
a while and then hit the box at the top of your layers palette that has
"Normal" selected. Scroll down to "Multiply" and select
it. You see how your color is basically the same, but the black part of
the lines underneath show through? There ya go! There is another way, you
can create a new layer and paint the panel lines un useing the line tool.
Try it but remember to bring down the layer's opacity before using it. For
the 109E I've already done all the grunt work. If you have the bandwidth
download my zipped PSD
file containing an entire 109E paintjob, seperated into labeled layers.
Feel free to alter it in any way you see fit. Remember this though. In my
version the "lines" of the a/c are on the top layer. You need
to drag down the Opacity slider (on the top of the layers palette) for that
layer and leave it on top when your are done. I find anything between 10
and 25% percent opacity to be just right. More than that and they just get
too thick and obvious looking which they frankly weren't in real life.
Weathering
effects can be tricky, but can add
a lot to skin, if painted correctly. If you are interested in finding a
good weathered look, the first step is research. Find a nice selection of
photos, yes, black and white pics will do. Compare all the pictures of your
a/c to find the oil stains, gun powder stains etc that are common to each
aircraft. Those are the ones you want to render. As always, getting that
effect requires layers. I suggest you build up, layer by layer a good smudge
with your airbrush tool. Use mulitple kinds of brushes and not just basic
256,256,256 black. Throw some rust colored red in as well, maybe a little
grey on the edges where the paint has worn off. Just like panel lines the
trick is to not get "out of hand" with these effects. I have a
rough motteling layer in the zipped
PSD file of the 109E that gives an overall impression of wear to the
entire skin. You can see how it's put together when seperated into layers.
How
to paint a Warbirds III plane using a custom viewer.
Step One
Download a viewer especially set up for one of the AC in Warbirds III, should be findable somewhere on the PDC site. I suggest you save the unzipped files
to a folder marked by the a/c name. Most importantly don't get the VFC files
confused. The viewer uses this file to figure out how to render the 3-D
model. If you have a 109E VFC file in your P38 art folder, things will get
confusing really fast.
Step Two Open the Fuse and Wing TGA files in your graphics program
of choice. I prefer Adobe's Photoshop, but there are less expensive options
that people seem quite happy with. Quite a few of the best skins in Warbirds
have been made using Paint Shop Pro. Make a change, a small one, anything
you like... Get your squadrons logo and paste it onto the aircraft skin
somewhere. Now, save the file as the same name it was originally. If it
was the fuse.tga file save it as fuse.tga in a new folder called "custom".
Then copy and paste the other TGA file, plus the viewer.exe, and viewer.vfc
into the new "custom" folder. Open the custom folder and double
click the viewer.exe icon. Blamo! Your squadron art on the fuselage! Cool
huh?
Step Three Get used to the viewer. Here's a little guide to all the different commands available in the viewer. Thanks
to VOR for the info!
Still
confused? Ok, check out these frequently
asked questions.
I get this error, "Error
Starting Program The VIEWER.EXE file is linked to missing export DDRAW.DLL:DirectDrawCreateEx."
What's that mean?
In this case, I found a fresh install of DirectX7.0A
or higher will patch it right up for us PC users.
What do I do about all those
lines? It's hard to paint around them!
Layers my friend. In Photoshop go to Windows/Layers.
A box will appear showing you your layers palette. The arrow to the top
left of the box facing out will present a list of options. Select "New
Layer", click Ok. Paint a while and then hit the box at the top of
your layers palette that has "Normal" selected. Scroll down to
"Multiply" and select it. You see how your color is basically
the same, but the black part of the lines underneath show through? There
ya go! There is another way that is too complicated to show you. But I've
already done all the grunt work. If you have the bandwidth download my zipped PSD file containing
an entire a/c paintjob, seperated into labeled layers. Feel free to alter
it in any way you see fit. Remember this though. In my version the "lines"
of the a/c are on the top layer. You need to drag down the Opacity slider
(on the top of the layers palette) for that layer and leave it on top when
your are done.
What if I don't want a yellow
nose on my a/c, how do I get rid of that!? (Original Templates that came
with the 109 E Viewer Had a Yellow nose by default.)
Too complicated to go into here, but I and
Azael have you covered. Download either my zipped
PSD for photoshop use or Azael's
blank bird for general use and you'll find the yellow nose is gone.
How do I keep all this stuff
straight? I've been working for two hours and I've got files everywhere!
Here's how I did it. I setup a directory called
"Viewer" on my C-Drive. Under that I put another directory called
"InProgress" I also put in a targets_109e_ver1. I kept all my
PSDs (Photo-shop-documents I.E. Layer filled images that hadn't been flattened
and saved as TGA's yet) into the InProgress directory. Then, I copied the
viewer.exe and the viewer.vfc to my targets_109e_ver1 directory where I
saved my first set of completed TGA files. That way, I could navigate to
whichever a/c I wanted to view at the time rather than copy and paste wing.tga's
from all over the place to my main Viewer directory and hope I wasn't overwriting
something important. It's just easier to copy the small program than the
bigger image files too. I know have a few subdirectories from a/c others
have sent me. If I want to look at their a/c, I go to their directory and
open the copy of the viewer that the directory has. It's a little clunky
way of doing it, but until I hear of something better, it keeps all my files
seperated, and I havn't overwritten any hard work yet.
What colors should I use?
I've been back and forth and sideways on German colors but the best thing I've found so far is e-b-o-'s Photoshop Color Pallette. Sweet!
Weathering? How do I get that
beat up look?
I'm still a novice at this but this is what
I've got so far. BTW, a good example of what I'm about to talk about is
in my Psd file. I suggest you download it and see how mine works. It'll
give you an idea of what to look for in a "texture" layer. Anyway,
in order to add dinks, dings, streaks and just plane mottled appearance
to an a/c, find something that looks dinked, dinged,or mottled and scan
it, take a digital picture of it, or download it off the web. However you
get it, make sure it's big enough in file size (pixel depth and physical
width very important, you don't want to have to "stretch" your
texture layer a lot or it will look pixilated, and so will the texture on
your a/c) and that you have sucked all the color out of it. (IMAGE>>>ADJUST>>>HUE/SATURATION)
When the box pops up pull down your saturation slider to 0. Whalla, no color
to distort the look of your historically accurate paint job. There's lots
of options for fading this layer in order to get the proper effect. My Jackson
Pollack painting looked just fine at 10% opacity. Others will differ, depends
on what you choose. Smoking guns are easy, on a layer above everything else,
start hitting the area behind the guns with your airbrush tool set to 100%
black. Work it until your happy. That simple.
My squad logo looks.... weird...
in the viewer?
HINT! Keep your logos "flat" in
appearance, the lighting effects you may be striving for in Photoshop may
not look right on the side of a 3-D aircraft. Try it flat and see if the
lighting effects of the viewer do the work for you.
My wing struts and gear looks
all screwey!?
HINT! The grey looking square on the fuse.tga
file is not just the back of your cockpit seat, it is also the braces for
your wings and the wheel brackets. Don't paint over this box unless you
want your texture to cover ALL of those areas. Take a piece of advice...
Familierize yourself with the areas of the tga files and where they "wind
up" on the a/c. A good test is to place different colored dots in different
areas of your new tga files. Then going back and finding out where those
dots form in the final product. |